﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace HappyPuffy.Structs
{
    internal class SpriteStart : SpriteBase
    {

        public SpriteStart(Texture2D texture, Vector2 vector, Color color)
            : base(texture, vector, color)
        {
        }


        public override void Update()
        {
            this._vector.X += 1;
            this._vector.Y += 1;     
        }

        public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch sprite)
        {
            sprite.Draw(_texture, _vector, _colore);

            

            //sprite.DrawString(, "Start A to Continue", Vector2.Zero, _colore);
        }

    }
}
